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All games

Games

Twelve pocket games built around one gesture each. Every game is made for iPhone and plays offline; a run takes minutes.

Pocket games

Twelve pocket games

Each game has one action that gets deeper the more you play. All twelve are coming to the App Store.

  • Threefold

    Fusion puzzle roguelike

    A 6×6 fusion puzzle with roguelike Rules: drag gems, fuse three alike into one, and chain the fusions before the bag runs dry.

  • Shove

    Turn-based tactics roguelike

    A pocket tactics roguelike with one verb: swipe to step, step into anything to shove it, and let walls, pits and spikes do the damage.

  • Plink

    Pachinko physics roguelike

    A pachinko roguelike where you build the machine: place a peg, aim, drop a ball, collect the gold, and draft Parts between boards.

  • Lamplight

    Dungeon deduction

    A dungeon deduction game: light tiles, read the threat numbers, fight the monsters you can afford, and level up before you touch the big ones.

  • Lasso

    Rope-trail arena survival

    One-thumb arena survival: steer a spark, trail a burning rope, and close a loop to blast everything inside it. Survive five minutes to reach dawn.

  • Flume

    Real-time pipe-routing race

    A real-time pipe-routing race: lay the pieces you are dealt ahead of rushing water and keep it flowing one tile longer than you thought you could.

  • Bones

    Push-your-luck dice

    A push-your-luck dice game: roll five dice, hold what you like, roll again or bank; every 1 is a crack, and three cracks end the turn.

  • Perch

    Block-stacking timing

    A block-stacking timing game: a crane swings a block over your tower, tap to drop it, and every miss makes the next block narrower.

  • Vault

    One-button side-view runner

    A one-button side-view runner: tap to jump, hold to jump higher, tap in the air to drop like a stone, and pick a relic every 400 metres.

  • Palisade

    One-tower tower defense

    A one-tower tower defense: raise archer posts beside a winding path, upgrade them, and call the next wave early to be paid for every second you skipped.

  • Hairpin

    One-touch top-down driving

    A one-touch top-down driving game: the car never lifts, you hold to lean into the corner and let go for the straight. Stay off the strips.

  • Abacus

    Arithmetic path puzzle

    An arithmetic path puzzle against a sand clock: tap neighbouring digits whose sum hits the target, and the longer the path, the more time you get back.

Every pocket game

What they share

The same rules hold for all twelve.

  • iPhone only, iOS 18 or later, portrait
  • Plays fully offline; the game never connects to a server
  • No account, no ads, no in-app purchases
  • No analytics, no tracking, no third-party SDKs
  • Progress, records and the saved run stay on your iPhone
  • Sound follows the silent switch; Reduce Motion is respected