Threefold
Fusion puzzle roguelike
A 6×6 fusion puzzle with roguelike Rules: drag gems, fuse three alike into one, and chain the fusions before the bag runs dry.
All games
Twelve pocket games built around one gesture each. Every game is made for iPhone and plays offline; a run takes minutes.
Pocket games
Each game has one action that gets deeper the more you play. All twelve are coming to the App Store.
Fusion puzzle roguelike
A 6×6 fusion puzzle with roguelike Rules: drag gems, fuse three alike into one, and chain the fusions before the bag runs dry.
Turn-based tactics roguelike
A pocket tactics roguelike with one verb: swipe to step, step into anything to shove it, and let walls, pits and spikes do the damage.
Pachinko physics roguelike
A pachinko roguelike where you build the machine: place a peg, aim, drop a ball, collect the gold, and draft Parts between boards.
Dungeon deduction
A dungeon deduction game: light tiles, read the threat numbers, fight the monsters you can afford, and level up before you touch the big ones.
Rope-trail arena survival
One-thumb arena survival: steer a spark, trail a burning rope, and close a loop to blast everything inside it. Survive five minutes to reach dawn.
Real-time pipe-routing race
A real-time pipe-routing race: lay the pieces you are dealt ahead of rushing water and keep it flowing one tile longer than you thought you could.
Push-your-luck dice
A push-your-luck dice game: roll five dice, hold what you like, roll again or bank; every 1 is a crack, and three cracks end the turn.
Block-stacking timing
A block-stacking timing game: a crane swings a block over your tower, tap to drop it, and every miss makes the next block narrower.
One-button side-view runner
A one-button side-view runner: tap to jump, hold to jump higher, tap in the air to drop like a stone, and pick a relic every 400 metres.
One-tower tower defense
A one-tower tower defense: raise archer posts beside a winding path, upgrade them, and call the next wave early to be paid for every second you skipped.
One-touch top-down driving
A one-touch top-down driving game: the car never lifts, you hold to lean into the corner and let go for the straight. Stay off the strips.
Arithmetic path puzzle
An arithmetic path puzzle against a sand clock: tap neighbouring digits whose sum hits the target, and the longer the path, the more time you get back.