Tower placement
Place angular defense towers on buildable grid cells along enemy paths. Read ranges and coverage before each wave.
iPhone tower defense · Neon sci-fi
Native iPhone tower defense on a neon tactical grid — readable under pressure, fair progression, offline play. Place towers. Read the waves. Hold the line through 100 sectors.
Gameplay overview
Tower defense built for quick reads: placement, upgrades, specialization, and fusion — each layer adds tactical depth without clutter.
Place angular defense towers on buildable grid cells along enemy paths. Read ranges and coverage before each wave.
Enemies follow fixed routes through the sector. Preview wave composition, adapt between waves, and earn in-level energy for placements.
Spend in-battle energy on tier upgrades during a sector. Earn Cores from play to fund permanent upgrade tracks on the meta tree.
At tier 3, each of the six tower families splits into two specialization branches — choose a tactical identity per family.
From sector 21, combine two eligible towers into cross-family fusion constructs with distinct mechanics.
100 sectors across 10 chapters with star ratings, replay rewards, Codex entries, and achievements.
Signature mechanic
From sector 21 onward, eligible towers on adjacent cells merge into cross-family constructs — 15 recipes total, each with its own damage profile and role.
Campaign
Ten chapters from Perimeter through Zero Core. Difficulty escalates through enemy composition and map geometry — not hidden stat walls.
10 themed chapters with distinct environmental language and escalating tactical demands.
Ten chapter boss fights punctuate the campaign — each demands a different answer than standard waves.
Twenty-three enemy archetypes including shields, runners, swarms, and mechanic carriers — readable at a glance via signal colors.
Also in v1
Endless mode (procedural waves) and Daily challenge (one seeded sector per day, unlocks after sector 3) extend play beyond the campaign.
Fair play
x3r0TD is designed so purchases save time within shared upgrade caps — not to block campaign progress. Wording here describes product intent, not a legal warranty.
Technical highlights
Native frameworks, offline-first structure, and performance tiers that respect older devices.
Built with SwiftUI, SpriteKit, and SwiftData — not a port. iPhone only, iOS 26.5 or later.
Combat is tuned for clarity under pressure with adaptive visual effects tiers and a 60fps readability target on supported devices.
Single-player campaign, Endless, and Daily modes run without a network connection. No game servers required.
FAQ
Answers reflect the current v1 binary and App Store posture.
x3r0TD is built for iPhone and requires iOS 26.5 or later. It is not designed for iPad, Mac, or Android in the current release.
No. Progress, settings, and purchase records are stored locally on your device using SwiftData and UserDefaults. There is no x3r0soft login.
Yes. The campaign, Endless mode, and Daily challenge are playable offline. An internet connection is only needed for App Store purchases and restore flows handled by Apple.
No. The in-game Store offers two optional Core bundles (Core Cache and Core Vault). They can speed up permanent upgrades but do not gate campaign sectors. Automated balance tests run on every build to keep free progression viable.
Use Store → Restore Purchases or Settings → Restore Purchases while signed into the Apple ID used for the purchase. Consumable Core bundles follow standard App Store policy and do not restore after reinstall — this is disclosed in the Store UI.
Email support@x3r0soft.com or visit the support page. Include your device model, iOS version, and sector number for gameplay issues.
Support & legal
Support, privacy, terms, and contact — all one tap away.